Lecture Notes in Computer Science Smart Multimedia: Gamified Smart Grid Implementation Through Pico, Nano, and Microgrids in a Sustainable Campus

Publication Type

Book

Authors

Series Editors

DOI

Abstract

Deploying a smart city is becoming a trend toward achieving sustainability and enabling a better lifestyle for its inhabitants. Energy plays a leading role in smart cities, as most of our everyday activities and environment are related to energy sources. Integrating renewable energy into the electric power system is also challenging due to the intermittency and security of supply; a solution to this challenge is a decentralized system, which integrates renewable energies, reduces fossil fuel usage, and increases eco-efficiency. Furthermore, research suggests including social interaction between the inhabitants and the smart grid through interfaces with game elements that motivate and educate individuals about the smart grid. Thus, smart grids require including new distributed entities that have not existed previously, such as picogrids, nanogrids, and microgrids. In addition, the internet of things (IoT) applications provide advanced monitoring and control in the smart grid in case of an outage or disturbances. Therefore, this paper presents a microgrid, nanogrid, and picogrid integration using a building facility at Tecnologico de Monterrey, Mexico City Campus. Besides, a solar photovoltaic array was analyzed to understand the energy consumption and its interaction with the Campus microgrid. The building considers three groups: specialized laboratories, computer rooms, and classrooms. Additionally, a gamified platform was deployed to teach the Campus community the differences between these grids and how each picogrid had different consumption.

Volume

13497

Year of Publication

2022

URL

ISSN

0302-9743